Further reading
Authors and titles are as each source's own page gives them. A venue is named only where the page names one; the others are preprints on arXiv. These are links only: nothing here is copied.
Where splats come from
- Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, and George Drettakis. 3D Gaussian Splatting for Real-Time Radiance Field Rendering. SIGGRAPH 2023 (ACM Transactions on Graphics). Project page · Paper. The starting point.
- Matthias Zwicker, Hanspeter Pfister, Jeroen van Baar, and Markus Gross. EWA Volume Splatting. Proceedings of IEEE Visualization 2001. Paper. The footprint step in Chapter 1.
- Zehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler, and Andreas Geiger. Mip-Splatting: Alias-free 3D Gaussian Splatting. CVPR 2024 (Oral, Best Student Paper). Project page.
- Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, and Shenghua Gao. 2D Gaussian Splatting for Geometrically Accurate Radiance Fields. SIGGRAPH 2024. Project page. A different method from Splashery's flat one-photo fit.
- Antoine Guédon and Vincent Lepetit. SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering. CVPR 2024. Project page.
Robotics and other uses
- Nikhil Keetha, Jay Karhade, Krishna Murthy Jatavallabhula, Gengshan Yang, Sebastian Scherer, Deva Ramanan, and Jonathon Luiten. SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM. CVPR 2024. Paper. A robot camera maps a room with splats as it moves.
- Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly, and Andrew J. Davison. Gaussian Splatting SLAM. CVPR 2024 (Highlight). Paper. The same problem with one ordinary camera.
- Timothy Chen, Ola Shorinwa, Joseph Bruno, Aiden Swann, Javier Yu, Weijia Zeng, Keiko Nagami, Philip Dames, and Mac Schwager. Splat-Nav: Safe Real-Time Robot Navigation in Gaussian Splatting Maps. arXiv preprint, 2024. Paper. A robot plans a safe path through a splat map.
- Yuhang Zheng, Xiangyu Chen, Yupeng Zheng, Songen Gu, Runyi Yang, Bu Jin, Pengfei Li, Chengliang Zhong, Zengmao Wang, Lina Liu, Chao Yang, Dawei Wang, Zhen Chen, Xiaoxiao Long, and Meiqing Wang. GaussianGrasper: 3D Language Gaussian Splatting for Open-vocabulary Robotic Grasping. arXiv preprint, 2024. Paper. A robot is told in words what to pick up.
- Mazeyu Ji, Ri-Zhao Qiu, Xueyan Zou, and Xiaolong Wang. GraspSplats: Efficient Manipulation with 3D Feature Splatting. arXiv preprint, 2024. Paper.
- Yunzhi Yan, Haotong Lin, Chenxu Zhou, Weijie Wang, Haiyang Sun, Kun Zhan, Xianpeng Lang, Xiaowei Zhou, and Sida Peng. Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting. arXiv preprint, 2024. Paper. Driving scenes, with moving cars.
- Yifan Liu, Chenxin Li, Chen Yang, and Yixuan Yuan. EndoGaussian: Real-time Gaussian Splatting for Dynamic Endoscopic Scene Reconstruction. arXiv preprint, 2024. Paper. Surgery video, in medicine.
Moving, talking, and generated splats
- Tianyi Xie, Zeshun Zong, Yuxing Qiu, Xuan Li, Yutao Feng, Yin Yang, and Chenfanfu Jiang. PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics. CVPR 2024. Paper. Splats that move by physics, as in Chapter 6's spirit.
- Jonathon Luiten, Georgios Kopanas, Bastian Leibe, and Deva Ramanan. Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis. arXiv preprint, 2023. Paper.
- Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, and Xinggang Wang. 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering. CVPR 2024. Paper.
- Shenhan Qian, Tobias Kirschstein, Liam Schoneveld, Davide Davoli, Simon Giebenhain, and Matthias Nießner. GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians. arXiv preprint, 2023. Paper. Heads that can be animated.
- Minghan Qin, Wanhua Li, Jiawei Zhou, Haoqian Wang, and Hanspeter Pfister. LangSplat: 3D Language Gaussian Splatting. CVPR 2024. Paper. Searching a splat scene with words.
- Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, and Gang Zeng. DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation. arXiv preprint, 2023 (camera-ready 2024). Paper. Making a splat from a prompt or a picture.
- Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang, Jie Yang, Yan-Pei Cao, Ling-Qi Yan, and Lin Gao. Recent Advances in 3D Gaussian Splatting. arXiv preprint, 2024. Paper. A survey of the field.
Open projects and tools
- gsplat, an open-source library for training and rendering splats on the graphics chip. github.com/nerfstudio-project/gsplat. Vickie Ye and colleagues also describe it in a paper, "gsplat: An Open-Source Library for Gaussian Splatting" (arXiv preprint, 2024): arxiv.org/abs/2409.06765.
- Brush, a 3D reconstruction engine that uses Gaussian splatting and runs on desktop, Android, and in browsers (Apache-2.0). github.com/ArthurBrussee/brush.
- SuperSplat, a free, open-source tool for inspecting, editing, optimizing, and publishing splats (MIT). github.com/playcanvas/supersplat.
- Spark, a splat renderer for THREE.js (MIT). github.com/sparkjsdev/spark.
- antimatter15/splat, a small WebGL viewer that renders splat scenes in the browser without dependencies (MIT). github.com/antimatter15/splat.
- KHR_gaussian_splatting, a glTF extension for storing Gaussian splats, which its page lists as ratified by the Khronos Group. github.com/KhronosGroup/glTF (extensions/2.0/Khronos/KHR_gaussian_splatting).